![]() He is very aggressive and punishing to players who are not familiar with parrying. Monsoon's greatest advantage is his breakneck speed. METAL GEAR RISING REVENGEANCE MONSOON HOW TOHow do you beat Monsoon? How to beat Monsoon's boss fight in Metal Gear Rising Revengeance First Phase Screenshot by Pro Game Guides While Monsoon's fight marks a difficulty spike in Revengeance, he is not unbeatable. Although he is known for his pre-fight speech on how "memes are the DNA of the soul," his battle shoves that light-hearted mood out of the way and gets down to business. He is quick, mean, and will destroy you if you are not yet comfortable with parrying. ![]() if you or the OP is like interested, then I will link it here.Monsoon is the fourth boss of Metal Gear Rising: Revengeance. It worked well enough for Vanquish and should work very well for this game. ![]() I do have some tools that I used for modding Vanquish and these tools were originally made for handling Metal Gear Rising's game files. I will link it here so that you and the OP can use it for referring stuff. I managed to get to an slightly old website that was made for modding this game and found some really neat documentation of what each file is for. I am assuming those type of animations are the QTEs ? just a bit of general info on what exactly it is as I am very new to modding. You could theoretically do this as well tho I am not familiar with modding Platinum games, I would assume some animations have game event function names tied into them so you would have to figure that part out to prevent soft-locks.Īlso could you elaborate a bit more on the animations having the game event function names part. mot's to the ones Raiden would have (for example making Armstrong ground slam animation the same ID name as Raiden's button push animation, allowing Armstrong to use said animation on control panels), and then recompiled it as Raiden's model ID. METAL GEAR RISING REVENGEANCE MONSOON MODThe post above mine is also pretty accurate of what one could do, tho as far as I can tell the Armstrong mod basically was created by decompiling Armstrong's model and renaming the. Hazama:Yup, been wanting a mod where you can play as Desperado in place of Raiden just like the Armstrong mod. Now the best initial result with this rename trick would be the game loading without crashing and putting the character in a t pose or render some weird janky looking animations as you move the character. funnily even that game uses the same folder naming scheme as this one. I don't know how reliable this method is and it is very crash prone from my testing on another platinum game Vanquish. infact the mod link that you linked here uses that very system and I would take that as a preliminary reference. ![]() So you can use this system and try a simple replace trick on the model files by renaming it with the same filename as what raiden's playable character model uses, and place the unpacked file directly in the GameData/pl folder. Most of Platinum's games will prioritise and try loading these unpacked files if it exists and if it does not exist then it will load directly from the cpk archives. The unpacked files are the ones in the cpk archives that you unpacked. Sincerely a hopeful guy hoping for a mgr sequel.Īlmost all of Platinum's games have this layeredfs like file system where you can load some of the unpacked data files by placing them in the game's data folder. Overall I would like to know what I would have to do and how to do it, to be able to replace animations, audio, and models, in place of the main vanilla campaign.ĭO NOT TELL ME it cannot be done as that would imply you have not clicked the links above. YouTube™ Video: Metal Gear Rising Mod - Playable Senator Armstrong Audio, damage, animations, and all without crashing or coming in conflict with other files or scripts. I want to be able to replace boss gameplay with either Sam or Raidens campaign, similar to the Armstrong mod seeing as someone was already able to make a mod which replaced sam with Armstrong. Ok so I extracted and unpacked all the cpk files, meaning I finally have successfully unlocked a range of files such as:ĭata000 - Main filebase Characters (pl), Enemies (em), Weapons(wp).ĭata002 - Sound headers (sound settings for characters and enemies, etc.) *debug dump*?ĭata003 - etc scripts and files (dlc0 - main campaign? )ĭata004 - etc scripts and files (dlc1 - main campaign? it has to be one of these)ĭata005 - etc scripts and files (dlc2 - sam campaign)ĭata006 - etc scripts and files (dlc3 - wolf campaign)ĭata104 - Gray Fox files (body and sword)ĭata106 - Extra VR Mission and Wooden Sword files (dlc1)ĭata108 - Blade Wolf Campaign files (dlc3) ![]()
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